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Post by ZENON on Dec 12, 2011 10:08:05 GMT -5
Alright, looking at the thread, there was something I felt like that could be added. What about a rough estimate of what level a class should be/shouldn't, some of the advantages or disadvantages of each one, and the possibility of defecting?
For example: Civilians. In the thread, it can state that they can start at any "average" level, like 5-20 or something like that, and that Civilians can become Guild Members, Explorers or Outlaws when they meet some sort of condition.
The same could be said for any class. Explorers can defect and become Outlaws or Loners, Outlaws could "possibly" reform to become good members of society and join a guild or become a civilian, provided they turn themselves in, etc.
The reason for this is because I think no one would want to stay in a single class for the entire RP and some would possibly want to jump ship without having to make an entirely new character, so that opens up some options.
My suggestion over the "rough estimate" is because while levels vary within different classes, some people might get lost and not be able to figure out what level they should be for a certain class, except Guild Masters because it implies you've got to be 50+. I'm not looking for anything concrete, a small blurb in the Class Section could help, or in the Exploration Rank thread, because some of the rank requirements are really out there for RP standards unless it's just flavor text. Like say, you'd have to be x level to reach Gold Rank or something like that.
The advantage/disadvantage comes to play, seeing as in all of the PMD games, I've always seen missions catering to Guilds and stuff. What if someone would want to put up a mission for a Lone Explorer or an Outlaw if they're that desperate? Yeah, I realize the stupidity in that, but work with me here.
I just randomly thought this up so excuse me if this sounds all jumbled up.
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WOLFY
ADMIN
The Birth of Awesome
Feh. Fehhhhhh.
Posts: 6
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Post by WOLFY on Dec 12, 2011 17:05:56 GMT -5
Okay, just as a side note, dear, that text at that size is making my eyes burn and roll out of my head c;
Civilians are just Civilians. If you want your character to be a Guild Member, you have to put that in your character's bio, because an Explorer can be an Explorer from the minute it hatches. The whole Explorer-to-Outlaw/Outlaw-To-Explorer is really rare, but when it happens, it'd be announced in the news thing up at that table.
There will probably be rare acceptions for those changes to happen, though c: It can be added into the FAQ, which would probably be better, I think c:
Guild Masters can be Level Twenty, I bet. But either way, it's sortakinda common sense that'd they'd be higher in level. That's why the app says "ASK AN ADMIN", so we can approve your Level is in the right place c;
Oh, dear, Levels aren't required at all to exceed in Rank :'D You can take fifty million E-Rank Touring Missions and become a Rukario Rank and be Level Ten (though that'd be quite the stretch). It just means that you'll have to be really active to get to the Rank you want, mission wise, which improves activity .w.
I doubt that and Outlaw would be called out in Desperation, since they're likely to hurt you, not rescue you :'D But uhm, there could certainly be some kind of fault in each category. Battle will have to think some up since my brain has gone fwoosh :'D
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Post by ZENON on Dec 12, 2011 17:26:20 GMT -5
Sorry, I tend to use the sup tag a lot. >_> Fixed my previous post to prevent that from happening.
Alright, so just the fact that switching/defecting can happen, although rare suits fine with me.
Okay, I was under the impression that Guild Masters had to be really strong to handle their own organization, but that helps.
I see your point, but some of the numbers there were like "wat" to me. I'd say that at least a...reachable amount (like 15 missions for Silver, etc) could work better, not utterly soul crushing. Like I said, I don't know if that requirements in the Exploration Rank thread is flavor text or something so forgive me if it's said somewhere and I didn't see it.
Yeah, that example was kinda dumb. :U If anything, I can see an Outlaw being requested, but not for a rescue mission, but rather treasure hunting requests or something like that, provided the 'mon trusted not getting completely gypped. If not, I can pretty much drop this one.
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WOLFY
ADMIN
The Birth of Awesome
Feh. Fehhhhhh.
Posts: 6
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Post by WOLFY on Dec 12, 2011 17:46:28 GMT -5
It's fine, dear. c;
About those rank things, I was going by the mission points on Serebii, so they're probably humongous and whatnot :'D I'll talk to Battle about lowering the numbers to make it... reasonable ;w;
Still, with the "Treasure Hunting" the Outlaw has the rep to keep the Reward and run away with it c; But I understand what you're saying~ There may be really really rare points where an Outlaw could be called upon.
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